The Video Games Expenditure Credit (VGEC) pays a UK company 34% of a video game's qualifying development expenditure, as a credit against Corporation Tax or in cash if the company has none to pay. It replaced Video Games Tax Relief (VGTR) for new productions from 1 January 2024, and VGTR itself closes completely on 1 April 2027. A studio can claim while a game is still being built, as long as the game has been certified as British by the British Film Institute (BFI), which administers the certification on behalf of the Department for Culture, Media and Sport.

How much qualifying expenditure counts

Qualifying expenditure is the lower of two figures: 80% of the game's total core expenditure, or the amount of that core expenditure incurred in the UK. Core expenditure covers designing, producing and testing the game itself — development staff, contracted studio work, art, audio, narrative and level design. It does not cover debugging after the game is released to the public, or marketing, legal and financing costs. At least 10% of core expenditure must be UK expenditure for the game to qualify at all, so an all-overseas development team rules the claim out regardless of size.

The credit is taxed at 25%, whatever the studio pays itself

HMRC's calculation taxes the expenditure credit at the main rate of Corporation Tax, 25%, before paying it out, and it applies that 25% rate to every claimant, including a loss-making studio with no Corporation Tax bill of its own and a small studio that would otherwise pay the 19% small profits rate. The net cash benefit works out at a flat 25.5% of qualifying expenditure for every claimant on that basis. The R&D merged expenditure credit is taxed at the claiming company's own Corporation Tax rate, so a loss-making or small company there keeps more of its credit. The video games credit is taxed at 25% for every claimant. A small or loss-making studio keeps the same 25.5% share of qualifying expenditure as a large profitable one.

Worked example — illustrative figures. Silverlea Games, a six-person UK studio finishing its first title.
  • Total core expenditure for the year: £300,000, covering the in-house team and one contracted animator working overseas.
  • UK core expenditure: £270,000 (90% of the total), well over the 10% UK minimum.
  • 80% of total core expenditure: £300,000 × 80% = £240,000.
  • Qualifying expenditure is the lower of the two figures: £270,000 and £240,000, so £240,000.
  • Expenditure credit: £240,000 × 34% = £81,600.
  • Notional tax at the 25% main rate: £81,600 × 25% = £20,400.
  • Cash received: £61,200, paid whether or not Silverlea made a profit that year.

Getting the game certified as British

The BFI runs a points-based cultural test for video games, with four sections: cultural content (up to 16 points), cultural contribution (up to 4 points), cultural hubs (up to 3 points) and cultural practitioners (up to 8 points). A game needs 16 of the available 31 points to pass. A studio can apply for an interim certificate at any point before or during development, which is what lets it claim VGEC while the game is still being made. A final certificate is needed once the game is finished and ready for the public, and that application needs a copy of the completed game and an auditor's report, on top of the same cultural test.

Filing the claim

A claim goes in with the Company Tax Return, supported by an additional information form setting out the expenditure and the certification. For returns submitted on or after 6 April 2026, the return also has to include the CT600P Creative Industries supplementary page. The claim itself has to be made within two years of the end of the period of account it relates to, the same window as an R&D claim.

Which games qualify

A game qualifies if it is certified as British under the cultural test, is intended for supply to the general public, meets the 10% UK core expenditure test, and is made by a company within the UK Corporation Tax net. Two kinds of game are excluded regardless of the score: a game made predominantly for advertising or promotional purposes, and a game made for gambling. Carrying ordinary in-game advertising, such as a free mobile version that shows ads alongside a paid version, does not fall foul of the advertising exclusion. A game that lets a player cash out a currency of real monetary value they won through skill or chance, including cryptocurrency or an NFT that can be traded outside the game, is treated as gambling even without a cash stake going in.

What to do this week

  1. Add up this year's core expenditure and split it between UK and overseas work, to check the 10% UK test and work out which of the two qualifying-expenditure figures is lower.
  2. If the game is not certified yet, start the BFI cultural test now. An interim certificate can be applied for while development is still under way, before the game is finished or released.
  3. If your accounting period ends after 5 April 2026, check the Company Tax Return includes the CT600P Creative Industries page as well as the additional information form.
  4. Look again at any in-game advertising or real-money cash-out feature against the exclusions before the certificate is applied for, since either can put the whole claim at risk.
  5. If engine or tooling work on the game resolved a genuine technical problem beyond building the game itself, check separately whether that work also qualifies for R&D tax relief.

We prepare Company Tax Returns and the claims that go with them for a fixed fee, agreed before we start. If your studio is also doing genuine technical R&D in its engine or tools, our R&D tax relief page covers that separate route. Our guide to bookkeeping in Xero for startups covers tracking project costs as you go, which is what a VGEC claim is built from a year later. Your monthly accounting fee comes from the instant quote. Get started.